Wednesday, July 3, 2013

Star Fleet Command

So, lately, I have been interested in an old pc game series of mine, Star Trek: Star Fleet Command.




The game is a real time combat game based of a very old tabletop strategy game called Star Fleet Battles.  It is one of the more unique games that I have ever played, not quite a real time strategy, not quite a simulator, but an experience all to itself.  It involves taking command of a Starship from any number of species and fighting, exploring, scanning, talking, and doing all sorts of Star Trek things.  It was oddly turn based, but also real time, so it is hard to explain.  If I can find a good youtube link for it, I’ll put it further down in this post.

First, let’s give a little background on the series and its inspiration.  Star Fleet Command is based on Star Fleet Battles.  It was (and still is) a tabletop strategy games, one of the most complicated I have seen in a long time.  It was, in turn, based solely on the Original Series of Star trek and the Animated Series.  It was unique in the fact that they had a license to the name Star Fleet, but not Star Trek.  So when new things came out, such as the original movies, Next Generation, and beyond, Star Fleet Battles (or SFB) was left out, and couldn’t use any of that material.

They got their rights from a publisher of the book, the Star Fleet Technical Manual, a book of schematics by a man named Franz Joseph.  He had the original Enterprise included, but he also created several unique ships such as the Federation Class Dreadnaught and the Saladin Class Destroyer.  Here is a link to a picture of all of his ships.

So what did they do?  They made their own Star Trek Universe, in this case, known as the Star Fleet Universe.  They used many of the original aliens used in the original Star Trek, the Romulans, Klingons, Tholians, Orions, and a few others, some from the Animated series, such as the Kzinti (also known as the Mirak in Starfleet Command II), and they  created a few species of their own, such as the Lyrans and the Hydrans.

The game was a complicated one, played in long turns divided into 32 sub-turns, and played on a hex-based map.  The game was obviously a tactical combat game, played with 1 or more players and any number of ships, from one on one to dozens of ships (though a game that big would take a long time).  Players could manage almost every aspect of their ship, from target lock ons to scanning and launching probes, to firing phasers, disruptors, photon torpedoes, and huge array of other weapons.




An image of SFB Miniatures on a game Board.

Now, Starfleet Command was a unique prospect because its developers had the rights to both star trek and Star Fleet Battles.  This meant they could use newer Star Trek content and the SFB rules set to create a pretty cool computer gaming experience. The game was set in the Movie era of startrek, meaning the Refit Enterprise and the Miranda Class from Wrath of Kahn.  They also made some new ships, such as my all time favorite, the Akula Class. Everyone starts out with 1-3 ships whether it be campaign, skirmish, or multiplayer.  Ships have a set amount of power that can be used for any number of ship functions: transporters, tractor beams, shields, weapons, propulsion, and more.  Missions range from simple pirate hunting one on one to saving the earth from a huge fleet of Planet Killers.  Game play videos don’t give the game credit, but there is a demo and it works fine on windows 7, as long as you adjust the compatibility settings.  Also, all of the tutorials were voiced by George Takei, which is pretty cool (Sulu, for those of you who don’t know).



Starfleet Command Volume II was more of the same, and when it ain’t broke, don’t fix it.  Two more species were added, one of my favorite, the Mirak (or Kzinti from the original tabletop game) and the Interstellar Concordium.  The campaign has had some overhauling, but overall it is more of the same Starfleet goodness.



Starfleet Command 3 was a departure from the original 2.  The developer and publisher switched from Interplay to Activision, after Interplay tanked (which was a sad day, they had some great games).  With the change in publisher, came some dumbing down of the game.  Controls were simplified, ships became customizable, and the time period was moved forward to a time slightly after the last Star Trek Next Generation movie.  We got to pilot all the ships from the 90s tv shows and all of those movies.  It was fun, but it lost something when it became simpler.  But, on the plus side, it include the borg as a playable race, and even better, the game was narrated by Patrick Stewart, which pretty much made the game amazing.

Overall, the games are great, and they are not a well-known piece of gaming history, but they are worth the time to take a crack at.  They are not easy to jump right into, but the tutorials do a good job, but the 150 page manual is kinda  a fun read, at least for me…  I would still be interested in trying out the tabletop game, but I doubt I know anyone with the patients for that kind of game.  I do hope to get some miniatures from that game, just for the fun of it.  You’ll find out how I enjoy miniatures in some future posts.  Unfortunately, you cannot buy these games anywhere and they have been out of circulation for many years.  I am sure there are copies out there on amazon and ebay, and the demo is available.



If you have a chance, definitely check these games out.

No comments:

Post a Comment